This project began in 2018 as a visual effects character study. I recently returned to it with the goal of expanding and refining the concept. The idea centers on creating ethereal, forest-dwelling female figures, captured with dramatic lighting and adorned with leaves, ivy, and other natural elements, posed in graceful and elegant forms.
I began with a base mesh from Daz 3D to quickly establish dynamic poses for the character. This was then imported into 3ds Max, where I used V-Ray alongside Substance Painter to develop realistic skin shaders. To build out the environment, I used Forest Pack to populate the scene with natural elements like leaves, dandelions, and mushrooms. The characters were further enhanced with details such as fur, ivy, and foliage, and brought to life through a dramatic lighting setup.
One of the characters is rendered as a Turn Table below.
NO AI
I don’t use AI-generated imagery in my personal work. Every piece is crafted from the ground up using high-end visual effects tools. My goal is to create authentic art—images that not only inspire, but also challenge me to continually grow and refine my skills and creativity.
Image Construction
Use the split-screen slider below to see how the original 3D model transforms to the final painting.
In Detail
Dive deeper into the visuals by exploring each image in greater detail. Observe the subtle textures, intricate lighting, and hidden nuances that might be missed at first glance. Every frame holds a story within its layers—colors, composition, and emotion combining to reveal the intent and the evolution of the final piece.
Output
Graphic Illustrations
My Role
Art Director
Graphic Designer
Technical Artist
Deployed
Website
Mobile App
Skills
3D Modelling
3D Texturing
UVW Mapping
Lighting
Rendering
Compositing
Drawing
Software
3DS Max
Vray
Substance Painter
ZBrush
After Effects
Photoshop
Illustrator